Posts Tagged ‘games’

abstract for my plenary at Wireless Ready conference

Saturday, November 21st, 2009

The Wireless Ready conference in Nagoya and in Second Life is approaching fast (more information here). This looks set to be a fabulous event – try and see if you can join us, if not in Real Life, then maybe in Second Life!

I have now submitted the abstract for my plenary, which you can find below.

Keynote title
Do computer games really contribute to language learning?

Abstract
In recent years there has been a lot of interest in the potential role of computer games in education. Playing games is said to be motivating to students and to benefit the development of social skills such as collaboration and metacognitive skills such as planning and organisation. Also in the language classroom computer games are becoming increasingly popular. In Japan, for example, portable gaming devices such as the Nintendo DS have been used for the delivery of word games and in the UK and in Thailand several projects have developed language games for use on mobile phones. However, the pedagogical approach underlying such games is often not clear. In the case of the Japanese classes, the games were intended to develop fluency but in fact offer only simple spelling exercises with right-wrong answers. In addition to pedagogic issues, there is very little research to support the claims made for using computer games in language education. In this presentation I will first present these claims before reviewing a number of current language games. Next, I will report on an empirical research project designed to investigate the effects of a an online multiplayer gaming environment on L2 use and acquisition. I will show that computer games can indeed affect L2 interaction patterns and contribute to L2 acquisition, but that this depends, like in all other teaching and learning environments, on careful pedagogic planning of the activity.

Delivering an entire school curriculum through games…will it work?

Saturday, October 10th, 2009

As those of you who read my blog regularly will know, I strongly believe that computer games have an important role to play in education. One school in New York is taking this to the next level by delivering its entire curriculum through four domains, such as ‘Codeworlds’ (a combination of maths and English), and ‘Being, Space and Place’ (English and Social Studies). Each of these comprises a series of games that bring together several skills. An example of these is one in which students play the role of pyramid-builders to learn about engineering, maths, geography and other fields. The programme started last month and it will be very exciting to see how it goes.

questtolearn

The development of language learner autonomy through video gaming

Sunday, September 13th, 2009

Alice Chik from the Chinese University in Hong Kong has just started an interesting project on the topic of learner autonomy development through video gaming. Here is the information she sent me:

This project aims to explore the relationship between learner autonomy and out-of-class language learning, with a particular focus on foreign language learners’ use of video gaming:

1. How do foreign language learners learn from video gaming?
2. What are their approaches in adopting video games for their language learning purposes?
3. What types of language learning skills and strategies do they develop during video gaming?
4. How do these out-of-class activities influence the development of learner autonomy in language learning?

The data collection methods will include:
1. Autobiographical language learning histories written by the learners and researchers to gain insight into their foreign language learning and video game playing histories and to serve as a source of triangulation with other data;
2. Observation and field notes from 10 video-taped gaming sessions, used to monitor the gaming process;
3. A blog, used to keep asynchronous reflections from learner-participants and researchers;
4. Semi-structured interviews conducted by the learner-participants with their friends and regular video gaming partners, used to enrich the understanding of video gaming and language learning from a wider community of young adults and video gamers; and
5. Focus group interview sessions, at the beginning and the end of the study, will be used as reflective practices to explore the development of learner autonomy and foreign language learning in relation to video gaming.

At the moment, we recruited 10 undergraduates from different disciplines. We plan to start the project in the last week of September, if you are interested in collaborating or knowing more about the participants, please contact Alice (alice.chik@gmail.com). You can also follow our project at http://en-videogaming.blogspot.com/

gaming

Using the Nintendo DS for (language) learning

Sunday, May 17th, 2009

I just found a reference to an online newspaper article about the use of Nintendo DS in Japanese high schools (http://search.japantimes.co.jp/cgi-bin/nn20080703f2.html). It mentions DS games for English learning. I think this particularly interesting (DS consoles are hand-held, portable, reasonably cheap and strong) as many learners are familiar with them for out-of-class entertainment and learning (when I was in Japan I saw many ads for educational materials on mobile devices including the DS), which will help to bridge the gap between the classroom and the students’ lives.

Of course, is usefulness depends entirely on the use of the technology. The activities described in the article above are related to spelling but further down it becomes clear the main problem that was trying to be addressed was lack of fluency. Clearly there is room for improvement. But coming up with meaningful ways of integrating the technology is our job as teachers!

Here’s an example of a commercially available DS English game. ‘

Has anyone looked at these or other such games?

ds

An interactive whiteboard from a Wii?

Monday, March 23rd, 2009

Just came across this. Fascinating! Apparently it’s possibly to use your wii remote to create an interactive whiteboard!

http://www.ted.com/index.php/talks/johnny_lee_demos_wii_remote_hacks.html