Posts Tagged ‘games’

Create mobile location-based games

Wednesday, December 14th, 2011

This looks very cool. More information here.

aris

5th International Symposium on Digital Technologies in Foreign Language Learning

Thursday, December 8th, 2011

More information here.

digitalgamesconference

Second Life conference presentation now online

Thursday, November 24th, 2011

I gave a plenary at the recent SLanguages conference in Second Life. The whole thing is now available for watching online here.

slanguagesvideo

Workskop: 1 + 1 = 3 The Added Value of Computer Games in HE Maths Support

Saturday, June 25th, 2011

Come and join us next Tuesday at our Teaching & Learning conference where Julie Kevill and I will be presenting a paper and hands-on workshop, at Middlesex University in London. More information here: http://elearn.mdx.ac.uk/eassessment/register.php

“We have a huge numeracy problem in this country…We see having poor numeracy skills…as a badge of honour” 1 – Carol Taylor, Director of Operations at NIACE, 2011.

Also, in Higher Education many students enter with poor levels of maths and numeracy 2 – A report by David Burghes for the CfBT Education Trust.

At Middlesex the situation is no different; a recent University–wide diagnosis revealed that a very high percentage of entry level undergraduates could not calculate with simple percentages, decimals and fractions (LDP 2010/2011).

There is clearly a considerable need for numeracy support. Delivering this support, however, is challenging for 3 main reasons: lack of time for this support, lack of motivation on the part of both students and staff to dedicate time to maths and disengagement on the part of students when confronted with traditional methods of delivering this support.

In this discussion paper we report on our findings of the diagnosis of numeracy needs conducted at Middlesex in 2010 and our experience of using a computer game called Manga High to engage students with maths support. The findings show increased student enjoyment and engagement with this type of activity. We will show how this program avoids language difficulties and is accessible to all. We will also show how the game can be used as an e-assessment tool.

Build your own 3D games

Wednesday, June 8th, 2011

Unity is a 3D game engine, letting you build 3D environments for different platforms, both computer- and browser-based. The full version costs $1500 but there is also a free version available. This will be my summer project! Drop me a line if you have experience with this environment as I’d like to hear from you.

Update: Frederik Cornillie just pointed me to David Neville’s blog, who describes the use of Unity for learning German. Looks very interesting indeed. You can find out more here.

unity

Computer games: interview with James Paul Gee

Friday, April 1st, 2011

There is an interesting interview with James Paul Gee on Henry Jenkins’ site. Recommended!

jamespaulgee

Mentira - mobile, place-based, augmented reality game for Spanish

Friday, March 4th, 2011

This looks great - it’s been around since 2009 but only came across it just now. Anyone learned with this? See here.

mentira

Language island - online games for language learning

Tuesday, March 1st, 2011

Language island looks like an interesting platform. You can try out a free demo.

languageisland

Quest Atlantis

Monday, September 20th, 2010

I’m sure many of you will be familiar with Quest Atlantis, the 3D educational game for kids aged 9-16. I just found this video that describes the project and the game:

Here is a description:

Quest Atlantis (QA) is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-16, in educational tasks. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae. The project is intended to engage children ages 9–16 in a form of transformational play comprising both online and off-line learning activities, with a storyline inspiring a disposition towards social action. Quest Atlantis provides students entire worlds in which they are central, important participants; a place where their actions have significant impact on the world, and a place in which what one knows is directly related to what they are able to do and, ultimately, who they can become. Explore our site and learn more about this exciting project.
Over the last four years, more than 50,000 children on six continents have participated in the project, submitting over 50,000 Quests and completing over 100,000 Missions, some of which were assigned by teachers and many of which were chosen by students to complete in their free time. We are in 22 states, 18 countries, more than 1000 classrooms, and the number of schools asking to participate grows daily. We have demonstrated learning gains in science, language arts, and social studies. Equally important have been reported personal experiences, with teachers and students reporting increased levels of engagement and interest in pursuing the curricular issues outside of school. Students and teachers conduct rich inquiry-based explorations through which they learn particular standards-based content, and at the same time develop pro-social attitudes regarding significant environmental and social issues. Rather than just placing work and play side-by-side, QA strives to make learning fun and to show kids how they can make a difference. See the Herald Sun article.
At the core of student activity with QA is the completion of Quests. A Quest is an engaging curricular task designed to be educational and entertaining. In completing Quests, students are required to participate in simulated and real world activities that are socially and academically meaningful, such as environmental studies, researching other cultures, interviewing community members, and developing action plans. Through these activities, we hope that children will not only learn to use technology but will develop standards-based academic and communication skills as well.
All of the academic activities are embedded in a secure online gaming context where children explore our 3D virtual environment, “chat” online with other students and teachers using QA, and take part in the story of Atlantis – a complex civilization on a faraway planet that is similar to our own and in need of help. Building on strategies from online role-playing games, QA combines features used in the commercial gaming environment with lessons from educational research on learning and motivation. More than just a game, Quest Atlantis offers weblogs (or “blogs”) written by Atlantians, novels, comic books, cards, and a host of social opportunities. QA is about community.
We should note that a professional development course is mandatory for all new Quest Atlantis teachers. While there has been very high demand by interested teachers and schools, the technology is complex and requires committed teachers. One of the early challenges with scaling our project has been supporting teachers around the globe in effectively using such a technologically-advanced and pedagogically challenging curriculum. We believe our online professional development module allows teachers to effectively integrate this innovative curriculum into their classrooms. Through our QA-PD we familiarize teachers with the technology and a wide range of opportunities in QA, as well as with the inquiry-based pedagogical approaches which are most likely to lead to successful, exciting implementation. Rather than being prescriptive, we see our PD as a learning opportunity that gives teachers the tools to get the most out of a very flexible, fun curriculum.
We are hopeful that the Quest Atlantis Project has captured your interest. We think that QA offers an innovative, academically sound, and highly motivating curriculum.
Sincerely,
The Quest Atlantis Team

Eurocall symposium presentation on ‘the learner in changing CALL environments’

Monday, September 13th, 2010

These are the slides as presented during a panel at Eurocall 2010 in Bordeaux. Presenters were Glenn Stockwell, Hayo Reinders, Cynthia White, Phil Hubbard and Jozef Colpaert. For more information visit www.callandthelearner.info