This looks very cool. More information here.

|
|||
Posts Tagged ‘games’Create mobile location-based gamesWednesday, December 14th, 2011This looks very cool. More information here.
5th International Symposium on Digital Technologies in Foreign Language LearningThursday, December 8th, 2011More information here.
Second Life conference presentation now onlineThursday, November 24th, 2011I gave a plenary at the recent SLanguages conference in Second Life. The whole thing is now available for watching online here.
Workskop: 1 + 1 = 3 The Added Value of Computer Games in HE Maths SupportSaturday, June 25th, 2011Come and join us next Tuesday at our Teaching & Learning conference where Julie Kevill and I will be presenting a paper and hands-on workshop, at Middlesex University in London. More information here: http://elearn.mdx.ac.uk/eassessment/register.php “We have a huge numeracy problem in this country…We see having poor numeracy skills…as a badge of honour” 1 – Carol Taylor, Director of Operations at NIACE, 2011. Also, in Higher Education many students enter with poor levels of maths and numeracy 2 – A report by David Burghes for the CfBT Education Trust. At Middlesex the situation is no different; a recent University–wide diagnosis revealed that a very high percentage of entry level undergraduates could not calculate with simple percentages, decimals and fractions (LDP 2010/2011). There is clearly a considerable need for numeracy support. Delivering this support, however, is challenging for 3 main reasons: lack of time for this support, lack of motivation on the part of both students and staff to dedicate time to maths and disengagement on the part of students when confronted with traditional methods of delivering this support. In this discussion paper we report on our findings of the diagnosis of numeracy needs conducted at Middlesex in 2010 and our experience of using a computer game called Manga High to engage students with maths support. The findings show increased student enjoyment and engagement with this type of activity. We will show how this program avoids language difficulties and is accessible to all. We will also show how the game can be used as an e-assessment tool. Computer games: interview with James Paul GeeFriday, April 1st, 2011There is an interesting interview with James Paul Gee on Henry Jenkins’ site. Recommended!
Mentira - mobile, place-based, augmented reality game for SpanishFriday, March 4th, 2011This looks great - it’s been around since 2009 but only came across it just now. Anyone learned with this? See here.
Language island - online games for language learningTuesday, March 1st, 2011Language island looks like an interesting platform. You can try out a free demo.
Quest AtlantisMonday, September 20th, 2010I’m sure many of you will be familiar with Quest Atlantis, the 3D educational game for kids aged 9-16. I just found this video that describes the project and the game: Here is a description: Quest Atlantis (QA) is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-16, in educational tasks. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae. The project is intended to engage children ages 9–16 in a form of transformational play comprising both online and off-line learning activities, with a storyline inspiring a disposition towards social action. Quest Atlantis provides students entire worlds in which they are central, important participants; a place where their actions have significant impact on the world, and a place in which what one knows is directly related to what they are able to do and, ultimately, who they can become. Explore our site and learn more about this exciting project. Eurocall symposium presentation on ‘the learner in changing CALL environments’Monday, September 13th, 2010These are the slides as presented during a panel at Eurocall 2010 in Bordeaux. Presenters were Glenn Stockwell, Hayo Reinders, Cynthia White, Phil Hubbard and Jozef Colpaert. For more information visit www.callandthelearner.info Eurocall 2010 panel on call and the learner
View more presentations from hayoreinders.
| |||
| © Innovation in Teaching 1998-2009. All rights reserved. |