Innovation in Teaching   About me | Books | CALL | Autonomy | SLA | Hire me | Contact
 

Call for papers: IJCALLT

February 2nd, 2010

International Journal of Computer-Assisted Language Learning and Teaching (IJCALLT)

Published: Quarterly, Peer-Reviewed Journals from IGI Global, USA

Call for Papers

The International Journal of Computer-Assisted Language Learning and Teaching (IJCALLT) would like to invite you to consider submitting a manuscript for inclusion in this scholarly journal. The following describes the mission, coverage, and guidelines for submission to IJCALLT.

Mission

The mission of the International Journal of Computer-Assisted Language Learning and Teaching (IJCALLT) is to publish research that addresses the impact of information communication technologies in advancing foreign/second language learning and teaching. This journal expands on the principles, theories, design, and implementation of computer-assisted language learning programs. In addition to original research papers, this journal welcomes CALL-related book reviews and case studies.

Coverage

Topics to be discussed in this journal include (but are not limited to) the following:

· CALL and second language acquisition

· Computer games in language learning and teaching

· Corpora

· Courseware design

· Distance language education

· Evaluation of CALL program

· Intelligence in CALL

· Language testing in CALL environments

· Mobile learning and teaching

· Monitoring and assessment in online collaborative learning

· Multimedia language learning and teaching

· Research methodology in CALL

· Social networking in language learning and teaching

· Software programs for language learning and teaching

· Teacher education

· Teaching approaches in the CALL context

Submission

Prospective authors should note that only original and previously unpublished articles will be considered. Interested authors must consult the journal抯 guidelines for manuscript submissions at http://www.igi-global.com/development/author_info/guide.asp prior to submission. All article submissions will be forwarded to at least 3 members of the Editorial Review Board of the journal for double-blind, peer review. Final decision regarding acceptance/revision/rejection will be based on the reviews received from the reviewers. All submissions must be forwarded electronically.

All submissions and inquiries should be directed to the attention of:

Dr. Bin Zou
Editor-in-Chief
International Journal of Computer-Assisted Language Learning and Teaching
Email: bin.zou@xjtlu.edu.cn

www.igi-global.com/ijcallt

International Journal of Computer-Assisted Language Learning and Teaching (IJCALLT)

Peer-Reviewed Journals from IGI Global, USA

Editor-in-Chief: Bin Zou, Xi’an Jiaotong-Liverpool University, China

Published: Quarterly

Your browser may not support display of this image.

Review Boards:

Associate Editors
Sally Barnes, University of Bristol, UK
Ingrid Barth, The Open University of Israel, Israel
Stephen Bax, University of Bedfordshire, UK
Mary Ellen Butler-Pascoe, Alliant International University, USA
Gavin Dudeney, The Consultants-E, Spain
Joy Egbert, Washington State University, USA
Yueguo Gu, The Chinese Academy of Social Sciences, China
Steve Jeaco, Xi’an Jiaotong-Liverpool University, China
Hsien-Chin Liou, Taiwan National Tsing Hua University, China
Vera Menezes, Universidade Federal de Minas Gerais, Brazil
Hayo Reinders, Middlesex University, UK
Zhoulin Ruan, Xi’an Jiaotong-Liverpool University, China
Glenn Stockwell, Waseda University, Japan
Michael Thomas, Nagoya University of Commerce & Business, Japan
Yuping Wang, Griffith University, Australia

International Editorial Review Board
Richard Andrews, Institute of Education - University of London, UK
Jannis Androutsopoulos, University of Hamburg, Germany
Philip Benson, Hong Kong Institute of Education, China
Jane Brooks, University of Sussex, UK
Junyue Chang, Dalian University of Foreign Languages, China
Chin-Chi Chao, Taiwan National Chengchi University, China
Graham Davies, Educational Software Consultant - Camsoft, UK
Andrew Finch, Kyungpook University, Korea
Peiya Gu, Soochow University, China
Michael Hoey, University of Liverpool, UK
Yan Jin, Shanghai Jiaotong University, China
Theo Van Leeuwen, University of Technology Sydney, Australia
Maocheng Liang, Beijing Foreign Studies University, China
Avril M. Loveless, University of Brighton, UK
Omid Mazandarani, University of Aliabad, Iran
Safaa S. Mahmoud, Ain Shams University, Egypt
Gary Motteram, University of Manchester, UK
Hiroyuki Obari, Aoyama Gakuin University, Japan
Nik Peachey, Freelance Learning Technology Consultant, UK
Pauline Rea-Dickins, University of Bristol, UK
Mat Schulze, University of Waterloo, Canada
Paul Slater, University of Brighton, UK
Yu-Chih Sun, Taiwan National Chiao Tung University, China
Revathi Viswanathan, BSA Crescent Engineering College, India
Lifei Wang, University of International Business and Economics, China
Guoxing Yu, University of Bristol, UK
Wei Zhang, Peking University, China
Ling Zhuang, Soochow University, China

Call for papers: special issue of Language Learning & Technology on Learner Autonomy and New Learning Environments

January 30th, 2010

llt

New article online: Teaching (with) technology

January 26th, 2010

I just had an article appear in Prospect about teacher education for CALL. If you are interested in this subject you may want to download the article from the Prospect website.

Reinders, H. 2009 ‘Teaching (with) technology. The scope and practice of teacher education for technology. Prospect, 24(3), 15-23. You can read the article here.

prospect

Free computer game for learning German

December 2nd, 2009

In a recent article by Neville, Shelton and McInnis in CALl Journal (vol 22, no 5, 409-424), the authors make a game designed to teach German vocabulary, reading, and cultural skills to beginning university students available for free. The game can be found here.

Here is a description of the game:

Game Introduction

Karin Moller is an American foreign exchange student living in Freiburg im Breisgau and studying computer science and German at the Albert-Ludwigs University . On a free Saturday she decides to take a sightseeing trip to Munich. Before she can depart by train, however, she must first park her bicycle, buy a train ticket, get something to eat and drink, find a book to read, and locate the correct train platform. And what what will she do about the mysterious homeless man that everybody is talking about at the train station?

Game Research

The constructivist learning environments afforded by digital games provide students with personally-tailored and highly motivational instruction, enhance student responsibility for learning, and promote student free inquiry and exploration. Included within a second language acquisition program, digital games possibly can increase knowledge retention and transfer rates. In Fall Semester 2007 Ausflug am Wochenende nach München was used to teach German vocabulary and culture to beginning university students. Included within the experiment scope was a measurement of the cognitive load imposed by the IF game, the sense of presence provided by the game, analysis of the knowledge retention and transfer rates, and the role of player sex in game interaction. You are free to use the game for your own research purposes.

game

CALL Conference in Antwerp

November 9th, 2009

I’m sure this will be of interest to some of you. Sounds like a great conference.

More information here.

ANTWERP CALL 2010: Motivation and beyond

18-20 August 2010

The editor, associate editors and editorial board of the CALL Journal extend a cordial invitation to attend Antwerp CALL 2010, the XIVth International CALL Research Conference.
Keynote speakers Antonie Alm (University of Otago, New Zealand), Maarten Vansteenkiste (Ghent University, Belgium) and Ema Ushioda (Warwick University, United Kingdom) will provide an overview of literature on motivation, an introduction to Self-Determination Theory and a presentation of the L2 SELF model.

You are hereby invited to present your current CALL activities, highlighting aspects such as:
* the impact of ICT on motivation;
* designing for motivation;
* the role of ICT in the analysis of motivation;
* the relationship between motivation and proficiency level;
* learning styles;
* anxiety;
* technophobia/technophilia;
* self-models;
* teacher motivation.

We welcome proposals that address any of the above or related topics, as well as those involving studies of other individual or group differences that may directly or indirectly influence motivation to use technology effectively in language teaching and learning.
Besides these topics, panels and discussion groups will also tackle questions like:

* How to transform your daily work into research ?
* How to carry out collaborative research ?
* How to get published ?

Deadline for submissions: 15 February 2010

Please send your abstract(s) to ann.aerts@ua.ac.be

call2010

Automatic spoken translation

October 30th, 2009

How cool is this? Speak into your Iphone in English and get a spoken translation in Arabic (and vice versa). I actually saw a device that did this (I think by the same company) but it was a dedicated piece of (expensive) hardware. Having this available on your Iphone (it’s not public yet), would be amazing.

Automated test of spoken English - demo

October 24th, 2009

You may have heard of Versant, an automated test of spoken English that is taken over the phone and takes only 15 minutes. It uses speech recognition for its scoring. I just found a demo of how it works online, which is quite neat: http://www.versanttest.co.uk/free_demo.htm

versant

Wireless Ready Conference - Language, Technology & Community

October 1st, 2009

The fourth instalment of this excellent conference series, held both in Second and in Real Life on 19/20 February. I hear they have some interesting keynote speakers ;-)

wirelessready

New book on video games in (language) education

July 9th, 2009

James Paul Gee’s What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition is probably the most often cited in this area, and rightly so. It is a comprehensive overview and draws on learning theories to explain the potential of computer games. I always highly recommend it to my students. It was with some anticipation then that I borrowed Gee’s latest collection of essays ‘Good video games and good learning’. There is enough of interest here but it clearly is a collection of bits and pieces collected and put together in book form. It lacks the coherence of the previous book and in fact repeats most of what is said there without adding much that is new. There is also a great deal of repetition within the book. Nevertheless, for those with a particular interest in this area, it may be worthwhile. It is apparently published by Peter Lang but I could not find it on their website (!) so here is the link to Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies)on Amazon.

gee

The Journal of Virtual and Personal Learning Environments

June 27th, 2009

The first issue of the International Journal of Virtual and Personal Learning Environments is now out. This is an exciting venture and I am happy to be a small part of it.

Table of contents of issue 1 is available below and more information about the journal can be found here.

ijvple

International Journal of Virtual and Personal Learning Environments, 1(1).
Inaugural edition.

TABLE OF CONTENTS

Editor’s Preface
Michael Thomas, Professor, Nagoya University of Commerce & Business, Japan

1. The centralisation dilemma in educational IT
Martin Weller, Professor, Open University, UK

2. eLearning in the Cloud
Niall Sclater, Director of Virtual Learning Environments, Open University, UK

3. Designing effective spaces, tasks and metrics for communication in Second Life within the context of programming LEGO NXT Mindstorms™ robots
Michael Vallance, Professor, Future University, Japan
Stewart Martin, Principal Lecturer, Teeside University, UK
Charles Wiz, Lecturer, Yokohama National University, Japan
Paul van Schaik, Professor, Teeside University, UK

4. Homo Virtualis: Virtual worlds, learning, and an ecology of embodied interaction
Leslie Jarmon, Senior Lecturer, University of Texas at Austin, USA

5. Evaluating games-based Learning
Thomas Hainey, Graduate Researcher, University of the West of Scotland, UK
Thomas Connolly, Professor, University of the West of Scotland, UK

BOOK REVIEWS

1. Molka-Danielson, J., & Deutschmann, M. (Eds.) (2009). Learning and teaching in the virtual world of Second Life. Trondheim: Tapir Academic Press.
Jonathon Richter, Research Associate, University of Oregon, USA

2. Paloff, R. M., & Pratt, K. (2009). Assessing the online learner: Resources and strategies for faculty. San Francisco: Josey-Bass.
Jessica Knott, Learning Technologist, Michigan State University, USA



 
Menu
Bookmark and Share
Recommended reading
Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction


Students' Experiences of e-learning in Higher Education: The ecology of sustainable innovation
Recent finds

What I am reading now
Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education


Study Abroad and Second Language Use: Constructing the Self
A good read
Beyond the Classroom: Why School Reform Has Failed and What Parents Need to Do
© Innovation in Teaching 1998-2009. All rights reserved.