Innovation in Teaching   About me | Books | CALL | Autonomy | SLA | Hire me | Contact
 

From digital literacy to computational literacy

February 16th, 2010

The International Journal of Gaming and Computer-Mediated Simulations was recently launched and its first issue is available for free online. One of the articles by Steinkuehler and Johnson talks about the need for ‘computational literacy’: ‘ Based on our analysis, we argue for reconsideration of computer literacy as computational literacy, authorship as collaborative and negotiated rather than individually achieved, and digital media literacy
practice as one involving design and production, not merely passive or critical consumption.’

I very much like this idea of ‘literacy’ as a dynamic, and social capacity. Although Steinkuehler and Johnson do relate this to language learning, I do see overlap with for example the use of technology-mediated tasks (as attested in the book I recently edited with Michael Thomas). How can we involve learners in language production that is grounded in meaningful, social interaction, and that involves ‘building’ something (either an online character or a network or a strategy) in a game environment with language?



 
Menu
Bookmark and Share
Recommended reading
Getting Ahead as an International Student


Higher Education in Virtual Worlds: Teaching and Learning in Second Life
Recent finds

What I am reading now
Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education


The Acquisition of Sociolinguistic Competence in a Study Abroad Context
English Language Teaching Materials: Theory and Practice
Some excellent contributors! (Just kidding!)
© Innovation in Teaching 1998-2009. All rights reserved.