Interesting article in the Chronicle about the demise of Second Life and the emergence of alternatives:
http://chronicle.com/article/After-Frustrations-in-Second/64137/
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Archive for February, 2010Is Second Life on its last legs?Sunday, February 28th, 2010Interesting article in the Chronicle about the demise of Second Life and the emergence of alternatives: http://chronicle.com/article/After-Frustrations-in-Second/64137/ Extramural English MattersThursday, February 25th, 2010Pia Sundqvist recently completed her PhD study on how learners acquire a foreign (not second!) language outside the school. As one of the few evidence-based of such studies, I highly recommend anyone interested in learner autonomy, strategies and motivation to read this. It is available for free download here. The abstract: Results showed that the total amount of time spent on EE correlated positively and significantly (p < .01) both with learners’ level of OP and size of VOC, but that the correlation between EE and VOC was stronger and more straightforward than the one between EE and OP. The conclusion drawn was that although EE impacts both OP and VOC, the causal relationship is more salient in the case of VOC. Results also showed that some activities were more important than others for OP and VOC respectively; i.e., the type of EE activity mattered. EE activities that required learners to be more productive and rely on their language skills (video games, the Internet, reading) had a greater impact on OP and VOC than activities where learners could remain fairly passive (music, TV, films). An important gender difference was identified. Boys spent significantly more time on productive EE activities than girls; therefore, EE had a greater impact on OP and VOC for boys than for girls. Four background variables were also studied. The conclusion was that EE is an independent variable and a possible path to progress in English for any learner, regardless of his or her socioeconomic background. The effects of game strategy and preference-matching on flow experience in game-based learningMonday, February 22nd, 2010Just came across an interesting article that investigates the effects of game play on the experience of learning a skill (programming, in this study). There are a lot of comments plastered all over the internet, including some of my own, about the potential of games to increase motivation, but how this actually works in practice is unclear. This study attempts to make a start on describing the effects of gaming on the learning experience. Here is the abstract: Learning to program is difficult for novices, even for those undergraduates who have majored in computer science. The study described in this paper has investigated the effects of game strategy and preference-matching on novice learners’ flow experience and performance in learning to program using an experiential gaming activity. One hundred and fifteen novices participated in the experimental activity. Two types of game strategy were employed: the matching-challenging strategy and the challenging strategy. Participants were categorised into one or other of the two groups based on individual preferences. The results of the study showed that: (1) the challenging group had higher flow experiences than the matching-challenging group; (2) participants’ performance was enhanced with the use of the matching strategy; and (3) a compensation effect existed among the preference-mismatched learners who performed better in the challenging game-play.
Augmented reality in educationFriday, February 19th, 2010In this free issue of This is very neat indeed. I tried doing something similar before by using podquests, but these did not have inbuilt GPS so obviously were limited compared to this project. This is an excellent use of technology to encourage - and support - out-of-class learning.
From digital literacy to computational literacyTuesday, February 16th, 2010The International Journal of Gaming and Computer-Mediated Simulations was recently launched and its first issue is available for free online. One of the articles by Steinkuehler and Johnson talks about the need for ‘computational literacy’: ‘ Based on our analysis, we argue for reconsideration of computer literacy as computational literacy, authorship as collaborative and negotiated rather than individually achieved, and digital media literacy I very much like this idea of ‘literacy’ as a dynamic, and social capacity. Although Steinkuehler and Johnson do relate this to language learning, I do see overlap with for example the use of technology-mediated tasks (as attested in the book I recently edited with Michael Thomas). How can we involve learners in language production that is grounded in meaningful, social interaction, and that involves ‘building’ something (either an online character or a network or a strategy) in a game environment with language? Beyond the Classroom: building new school networksSaturday, February 13th, 2010Beyond the Classroom by Rosalyn Black is an interesting book published by the Australian Council for Educational Research in 2008. It talks about the ways in which education can be extended beyond the school and into the community, and how the community itself plays a crucial role in its children’s education. ‘…tinkering around the edges of schooling will not provide solutions to the widening gaps in education and life outcomes that limit opportunities…we need new models of schooling that recognise the future of children and young people is the responsibility of the whole community, and which form the basis of a social alliance for all young people to tak an active – if not a leading- role in their community’ (p. 2). Wise words indeed. The book then goes on to describe different types of community networks and ways of making them work. An interesting read, especially for those involved in education at the primary and secondary school levels.
Google wave for educationSunday, February 7th, 2010Just came across this website, which has 100 tips for using Google Wave for education. Neat!
Understanding the international student experienceThursday, February 4th, 2010An interesting new book by Catherine Montgomery on ‘understanding the international student experience’. From the Palgrave website: ‘Presenting the human face of internationalization, this discursive text examines the social learning experience of international students against the background of current cultures in Higher Education.’
Call for papers: IJCALLTTuesday, February 2nd, 2010International Journal of Computer-Assisted Language Learning and Teaching (IJCALLT) Published: Quarterly, Peer-Reviewed Journals from IGI Global, USA Call for Papers The International Journal of Computer-Assisted Language Learning and Teaching (IJCALLT) would like to invite you to consider submitting a manuscript for inclusion in this scholarly journal. The following describes the mission, coverage, and guidelines for submission to IJCALLT. Mission The mission of the International Journal of Computer-Assisted Language Learning and Teaching (IJCALLT) is to publish research that addresses the impact of information communication technologies in advancing foreign/second language learning and teaching. This journal expands on the principles, theories, design, and implementation of computer-assisted language learning programs. In addition to original research papers, this journal welcomes CALL-related book reviews and case studies. Coverage Topics to be discussed in this journal include (but are not limited to) the following: · CALL and second language acquisition · Computer games in language learning and teaching · Corpora · Courseware design · Distance language education · Evaluation of CALL program · Intelligence in CALL · Language testing in CALL environments · Mobile learning and teaching · Monitoring and assessment in online collaborative learning · Multimedia language learning and teaching · Research methodology in CALL · Social networking in language learning and teaching · Software programs for language learning and teaching · Teacher education · Teaching approaches in the CALL context Submission Prospective authors should note that only original and previously unpublished articles will be considered. Interested authors must consult the journal抯 guidelines for manuscript submissions at http://www.igi-global.com/development/author_info/guide.asp prior to submission. All article submissions will be forwarded to at least 3 members of the Editorial Review Board of the journal for double-blind, peer review. Final decision regarding acceptance/revision/rejection will be based on the reviews received from the reviewers. All submissions must be forwarded electronically. All submissions and inquiries should be directed to the attention of: Dr. Bin Zou www.igi-global.com/ijcallt International Journal of Computer-Assisted Language Learning and Teaching (IJCALLT) Peer-Reviewed Journals from IGI Global, USA Editor-in-Chief: Bin Zou, Xi’an Jiaotong-Liverpool University, China Published: Quarterly Your browser may not support display of this image. Review Boards: Associate Editors International Editorial Review Board | |||
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