I was just reading Steinkuehler’s 2007 article about research on MMORPGS (multiplayer online games) in which he quotes a study by the economist Castronova (2001) who found that the economy of Norrath, the virtual world of the game Everquest, was the 77th largest in the world, placing it somewhere between Bulgaria and Russia at the time. Unbelievable!
Castronova, E. (2001). Virtual worlds: A first-hand account of market and society on the cyberian frontier. CESifo Working Paper Series No. 618.

Tags: games