James Paul Gee’s What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition is probably the most often cited in this area, and rightly so. It is a comprehensive overview and draws on learning theories to explain the potential of computer games. I always highly recommend it to my students. It was with some anticipation then that I borrowed Gee’s latest collection of essays ‘Good video games and good learning’. There is enough of interest here but it clearly is a collection of bits and pieces collected and put together in book form. It lacks the coherence of the previous book and in fact repeats most of what is said there without adding much that is new. There is also a great deal of repetition within the book. Nevertheless, for those with a particular interest in this area, it may be worthwhile. It is apparently published by Peter Lang but I could not find it on their website (!) so here is the link to Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies)
on Amazon.






